职责描述
Responsibility
1.Functional Prototyping: Build "gray-box" interactive scenes in Unity/TouchDesigner to verify if a specific game mechanic or interaction (e.g., VIVE tracker logic, specialized input) is technically feasible.
2.Iteration: Rapidly pivot based on feedback—knowing when to "hack" a solution for speed and when to build a robust system for testing.
Requirement
1.Must: coding skill Unity C# and Python.
2.Bachelor's degree or above, master's degree preferred.
3.Major: Human Computer Interaction, New Media, Computer Science, AI. Art (such as digital art, media art) : Art candidates need to have experience using Unity or TouchDesigner, or be interested in programming tools/game engines.
4.Interview will be held in English & Chinese.